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Games Unoffensible [Action RTS] (DOTS, URP, PCVR, OpenXR)

Discussion in 'Projects In Progress' started by Arnold_2013, Jul 7, 2022.

  1. Arnold_2013

    Arnold_2013

    Joined:
    Nov 24, 2013
    Posts:
    202
    Unoffensible is a casual RTS made to be played with VR controllers and impossible to play with a mouse.

    Towering over the battlefield you will physically interact with everything. You will have full freedom to slowly buildup a powerful army or quickly strike the enemy at a weak point. Unlock upgrades and discover new allies. A RTS like this is impossible without VR.

    There is a free Demo/Playtest available on steam. There is still a lot of work to do. Updates will be made regularly until the full vertical slice is completed.

    Player feedback is much welcomed, here or on the steam community hub.

    Steam Page:
    https://store.steampowered.com/app/...ource=unityforum&utm_campaign=WIPunoffensible

     
    Last edited: Feb 10, 2023
  2. Arnold_2013

    Arnold_2013

    Joined:
    Nov 24, 2013
    Posts:
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    For the steam VR fest I intended to push a graphics update right before the fest started :) Like a true professional I missed the deadline. (this is version 0.0.29)

    With URP DOTS you are allowed 1 realtime directional camera, no other realtime lighting. With the terrains the shadows are very drawcally. And Mixed lighting is not working at all. So with this update I paint the terrain with 'shadow textures' in the places where shadow is baked. 'Shadow textures' have more roughness and less normal strength so the realtime light is less visible on them. Now setting the terrain to not cast shadows saves half the terrain draw calls. And realtime shadows on dynamic objects return + specular light on lit terrain (gives a lot more depth).
    Dynamic shadow and baked shadow overlap is still an issue, but will revisit that later.

    Here is a before and after image :
    Version0029_specular.png


    The sand level is my favorite, with the sun at 1 degree angle, the shadows are huge. In the bottom right you can see the effect of the 'Shadow texture', the realtime light is not visible while the terrain is not casting shadows.
     
  3. Arnold_2013

    Arnold_2013

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    Just bought a pico 4. And streaming from PC (steamVR) everything worked out of the box with openXR. Pleasantly surprised.

     
  4. Arnold_2013

    Arnold_2013

    Joined:
    Nov 24, 2013
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    I will be focusing on improving the games graphics a bit. Most of the gameplay systems are in a good enough state that I believe they can be improved to the final version without creating new challenges.
    But wishlist count is still low, and with the steampage being the primary place I show my game... I guess better trailer/screenshots/capsules are needed.

    I initially thought I could make the gameplay fun first and do the visuals later, but after adding the explosion lights the game was so much more satisfying to play. Doing the graphics update before re-recording a trailer just makes a lot of sense.

    This is a blender-render, but in the game the amount of green illuminated surface is directly related to the amount of damage using shadergraph + material property.

    TowerWithTextureRender_SmallCapsule_twitter.png
     
  5. Arnold_2013

    Arnold_2013

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    Nov 24, 2013
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    Before updating to DOTS 1.0 the progress made on the visuals should be seen in the trailer and the screenshots. Marketing is definitely the weak point currently, with only just breaking the 100 wishlist mark.

     
  6. Arnold_2013

    Arnold_2013

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    Nov 24, 2013
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    Updated all the capsules on the steampage, got to love all the different dimensions :). Love the vertical one, but I guess no one will ever see it... since "These can appear at the top of the front page during seasonal sales, and on other new sale pages."

    So here for your eyes only :p

    Capsule_vertical_374x448.png
     
  7. Arnold_2013

    Arnold_2013

    Joined:
    Nov 24, 2013
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    So just tweaked the location and color of the logo. It now matches the color of the tabel + humanoid.

    Not sure if it is better for standing out in the steam store, but as a poster on my wall I would rather have the logo dimmer. Maybe I'll do an slightly brighter logo as an in between option.... First I need to update some more marketing material to this version.... then I guess I need to work on the game it self again :).



    Capsule_vertical_374x448_V2.png