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unncessary assets are auto included when build Client.asset?

Discussion in 'FPS.Sample Game' started by carlself, Dec 5, 2018.

  1. carlself

    carlself

    Joined:
    Feb 5, 2016
    Posts:
    13
    Too many unncessary assets are auto included in the assetbundle when build Client.asset. Are these assets included by accident or intentional? What i'm concerned is this behavior may consume unncessary memory if careless. screenshot.png
     
  2. AggressiveMastery

    AggressiveMastery

    Joined:
    Nov 19, 2018
    Posts:
    206
    Howdy Carlself,

    The FPS Sample is not a complete Template or Project, its a Work-In-Process/WIP.

    So you will find items not used, item hidden, commented out code with TODO's for the developers. We are getting an early-access to the FPS-Sample project. So that we can peer in, and figure stuff out. It even feels a little bit, like we are watching the UnityFPS-Sample team figure stuff out too. Which is great, because you can ask for a receive updates in the code from them directly.

    So, they should place "pre-Alpha-Example-FPS-Sample" or something on the load screen. So people know its not a finished project. . . :D How many indicators do we need... hehe

    Cheers
    Micah