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Unnacounted time between : Network Update and ParticleSystem.update

Discussion in 'Unity Cloud Diagnostics' started by xandelee, Aug 7, 2018.

  1. xandelee

    xandelee

    Joined:
    Sep 12, 2013
    Posts:
    29
    A strange problem in my project have been occurring lately, i notice some lag spikes when connected to a server then i looked at the profiler and there was this Unnacounted time between : Network Update and ParticleSystem.update taking more than 30% of the processing.

    It's an 4 year old project game that i have on play store from 3 years now and the problem started occurring lately only, the editor version is 5.6.6 f2

    I tried disabling ALL objects in the scene one by one and it persists on the profiler.

    It uses the old unity 4 for network connections. Sem título.png

    Thanks in advance for any help.