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Feature Request Unload Scene clip for Scene Activation Track

Discussion in 'Timeline' started by Invertex, Mar 4, 2023.

  1. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,534
    This seems like an odd thing to leave out. Currently with the Scene Loading Policy component, the Timeline will automatically load in a scene, but after the Timeline is done... the scene is still loaded, just inactive. This is obviously no good for optimal memory usage during a game haha

    So an "Unload" scene clip would be pretty useful.
     
  2. ellka

    ellka

    Unity Technologies

    Joined:
    Jun 17, 2019
    Posts:
    71
    Hey Invertex! Thanks for the feedback!

    Just to clarify/confirm, you would like a "Scene Loading" track instead of simply activation/de-activation, right? And you're talking about game, is your use case Video Game cinematics?
     
  3. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,534
    Yes exactly. The use case is game cinematics and dynamic content driven by Timeline. Thanks
     
  4. ellka

    ellka

    Unity Technologies

    Joined:
    Jun 17, 2019
    Posts:
    71
    Ok cool! I'll log your feature request!
     
    Invertex likes this.