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Unlived War [WIP-ALPHA-RELEASE]

Discussion in 'Works In Progress - Archive' started by drt_gamearound, Sep 19, 2013.

  1. drt_gamearound

    drt_gamearound

    Joined:
    Apr 1, 2013
    Posts:
    263
    Hi Everybody,

    I am producing Unlived War, a FPS Horror Action Future Pos-Apocalipse Game. We are really at the beginning, and have the basic game history and the First Scene Alpha Ready.

    Unlived War (http://www.unlivedwar.com/unlivedwar.html)

    You can also check the History and Game Development progress at http://www.unlivedwar.com

    The game is initially for Web/PC/MAC, but we will soon release for IOS/Android/Windows Phone.

    I will be glad if you can play it and give me all kind of feed back.

    Thank you.

    Claudio Torres
    Unlived War
    claudio@unlivedwar.com

    $maze1.png $maze2.png
     
    Last edited: Sep 22, 2013
  2. drt_gamearound

    drt_gamearound

    Joined:
    Apr 1, 2013
    Posts:
    263
    Hi Guys,

    Just a update. We reach more than 200 play in 24 hours. That is good. But I need your feed back. Please, play and honestly give me feedback about what you like or not in the game, and player suggestions.

    Thanks,
     
  3. drt_gamearound

    drt_gamearound

    Joined:
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    Posts:
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    Hi Everybody,

    While we are still waiting for feedback, we announce that we launch Alpha 1.1, including Insignia attribution and Experience.

    We are now going to work on a new level.

    Unlived War (http://www.unlivedwar.com/unlivedwar.html)

    I will be glad if you can play it and give me all kind of feed back.
     
  4. sourideas

    sourideas

    Joined:
    Sep 23, 2013
    Posts:
    3
    im going to try to play and update this post with feedback, great post.

    Note:Maybe Optimization because its taking forever to load :)
     
    Last edited: Sep 23, 2013
  5. sourideas

    sourideas

    Joined:
    Sep 23, 2013
    Posts:
    3
    Just Played it Great work, very addictive hope this helps, i didnt even find a single bug!
     
  6. drt_gamearound

    drt_gamearound

    Joined:
    Apr 1, 2013
    Posts:
    263
    Thank you for the feedback.

    I am checking how to optimize loading. Thanks.

    Up which floor (level) did you played? How do you feel the difficult progression?
     
  7. drt_gamearound

    drt_gamearound

    Joined:
    Apr 1, 2013
    Posts:
    263
    Hi Everybody,

    After work hard on optimization we launch Alpha 1.2, much faster to download.

    The optimization process in Unity is hard and manual. You must look at the Editor Console, and check file by file, what are the biggest one. Basically we optimized Sound (increasing the compression), Textures (going down to a maximum of 256), and Animation (enabling animation compression). I will still work in a new scene architecture in order to improve streaming.

    While we are still waiting more feedback.

    Unlived War (http://www.unlivedwar.com/unlivedwar.html)

    I will be glad if you can play it and give me all kind of feed back.
     
  8. Stelitz

    Stelitz

    Joined:
    Aug 14, 2013
    Posts:
    16
    I really like what I have played. The movement of the character is nice and smooth, and the atmosphere is good.
    But sometimes I aimed at the head and it didn't hit,maybe you should increase the hitbox or whatever the zombies have on them?
    In my opinion it's too hard to hit the zombies on the head, and if 2 or 3 of the enemies attack you it gets nearly impossible to kill them
     
  9. drt_gamearound

    drt_gamearound

    Joined:
    Apr 1, 2013
    Posts:
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    Hi HondoWayne,

    Thanks for the feedback. It is really important to me.

    I will work harder on the headshot mechanics, to make it better. It is important to have a better experience at the first levels.

    Thanks,
     
  10. JamesArndt

    JamesArndt

    Unity Technologies

    Joined:
    Dec 1, 2009
    Posts:
    2,912
    Good work. It's fun and creepy to not know what's around a corner! When I was in the first room, the door opened, a zombie came in and then proceeded to walk through the wall and leave the room (he walked under the camera). Just a small bug I noticed. Keep it up...I recognize those zombies too, you made them move nicely :)
     
  11. drt_gamearound

    drt_gamearound

    Joined:
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    Hi,

    Thanks for the feedback. I got the bug and I will fix it.

    You did a great job with this Zombies. I will contact you in a near future to about it.

    Thanks.
     
  12. drt_gamearound

    drt_gamearound

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    I was wondering if I launch this version, with 6 levels, and create a episode based strategy. What do you think?
     
  13. drt_gamearound

    drt_gamearound

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    I did the optimization. Now is loading much faster. Thanks.
     
  14. drt_gamearound

    drt_gamearound

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    I just implemented a better head for the unlived, to allow a precise and easier head shoot. Maybe In future releases I will create diferent levels of dificult based on that. Any way, now it is easier (feasible) to kill zombies.
     
  15. drt_gamearound

    drt_gamearound

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    I am happy to announce that we finish the Unlived War - Episode 1: Graduation Day, and that will be first publishing at Wooglie.com, and realizing for Windows and Mac Download.

    I would like to say thanks for the feedback and the plays.

    $ScreenshotForum4.png
    $ScreenshotForum3.png
    $ScreenshotForum2.png
    $ScreenshotForum1.png
     
  16. drt_gamearound

    drt_gamearound

    Joined:
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    As we announce the release of Unlived War Episode 1, I moved this thread to the Showcase : http://forum.unity3d.com/threads/203681-released-unlived-war-episode-1-(fps-zombie-action-game)

    You can play it online at the Unlived War Site, and we are waiting Wooglie approval.

    We also have an IndieGoGo Project, so please, Play and Contribute to the game next episodes development.

    If you like it, Like our Facebook Page and Share with your Friends.

    A short video showing the Unlived War Episode 1 Game Play

     
  17. drt_gamearound

    drt_gamearound

    Joined:
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    Give me your opinion. Is worth continue?
    This is a project I started 1 year ago, now wondering if is worth develop as a final game.

    Play it and give me your opinion: http://www.torreslabs.com/unlived.html

     
  18. drt_gamearound

    drt_gamearound

    Joined:
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    I start planning a Kickstarter campaign to produce Unlived War. Stay tuned.