Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Unlit Shading Mode?

Discussion in 'High Definition Render Pipeline' started by EthanFischer, May 23, 2020 at 8:31 PM.

  1. EthanFischer

    EthanFischer

    Joined:
    Feb 10, 2016
    Posts:
    19
    I'm using HDRP and I have a scene that I'm working on that has a variety of light sources. The desired end goal is going to be kind of dark. However, for modifying geometry and adding models to the scene, I'd like to be able to see what I'm doing.

    There is a dropdown in the scene tab for the Shading Mode, and I've looked at all the options, but haven't found what I'm looking for. Basically I want an option where everything is 'unlit'. So no shadows, no light effects. Everything is just equally visible.

    upload_2020-5-23_14-28-4.png

    So far, I've tried just deactiviting all the lights in my scene and adding a single light source, but that still produces shadows.

    Anyone have a workaround for this?
     
  2. EthanFischer

    EthanFischer

    Joined:
    Feb 10, 2016
    Posts:
    19
    I found a workaround. Put all your release lighting under one gameobject that you can toggle on and off. Then create another gameobject called level design lighting or something, and put 6 directional lights under it, each facing one of the cardinal directions. No you can toggle these two objects on and off to get the lighting you want for the end product vs when you're editing

    upload_2020-5-25_10-1-38.png

    upload_2020-5-25_10-6-23.png
     
  3. Julien_Unity

    Julien_Unity

    Unity Technologies

    Joined:
    Nov 17, 2015
    Posts:
    18
    You should try using the "default lighting" mode via the lightbulb icon at the top of the scene view. It's designed exactly for that as it gives you a non flat but very simple lighting so that you can see what you are editing in any kind of lighting environment.
     
  4. EthanFischer

    EthanFischer

    Joined:
    Feb 10, 2016
    Posts:
    19
    Omg. I can't believe I didn't see that. It was right next to where I was looking. Thanks, that's exactly what I was looking for

    upload_2020-5-25_15-21-51.png
     
unityunity