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Resolved Unlit mesh particles have dulled colors in scene and game view.

Discussion in 'Visual Effect Graph' started by PowerJake, Jun 24, 2021.

  1. PowerJake

    PowerJake

    Joined:
    Nov 15, 2019
    Posts:
    64
    I am making a simple fire particle effect out of cubes and I am having trouble with the colors. I picked some bright fire colors, and they appear correct in the scene view, but they are very dull in the scene view. Here is a screenshot of my graph, the dull scene view colors, and the preview window.

    upload_2021-6-23_16-59-8.png

    I want to use unlit I think, since fire shouldn't be receiving shadows, but when I switch to lit they look a lot closer to the preview. Any idea what is dulling the colors? Thanks!
     
  2. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    121
    Hey! This seems to be caused due to Post-Processing, you can disable it in the Control Bar of the Scene View or disable Post-process Volume GameObject in the Hierarchy and see if anything changes.

    Cheers!
    8FD1U2mthJ.gif iY90HgHhrW.gif
     
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  3. PowerJake

    PowerJake

    Joined:
    Nov 15, 2019
    Posts:
    64
    That did the trick, thanks!
     

    Attached Files:

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  4. PowerJake

    PowerJake

    Joined:
    Nov 15, 2019
    Posts:
    64
    I am using the hdrp VolumeGlobal (the default volume in the hdrp template package) right now. Do you know what post processing effect might be causing this? I can't seem to get it to go away.
     
  5. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    121
    Heya! Was pretty sure it was URP, heh. Just tried to disable Tonemapping and Bloom in HDRP Settings and it seems to work fine. Let me know, if I can answer any further questions ;) 1K8txqIUUg.gif
     
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