Hi all, I'm just starting with Unity, and having some problems with the whole physics/movement things. I know there are some ground rules when using (kinematic) rigidbodies in combination with movement/forces, but I can't figure out how to solve the problem below. I'm creating a 3d game with a moving container, in which cubes fall down. Think Tetris. Only here the user is controlling the container instead of the falling cubes. In my current setup, the container is a kinematic rigidbody, without gravity. The floor of the container has a material with high values for (static and dynamic) friction. The cube also is a rigidbody, but with gravity and not kinematic. Since the container should always move 1 unit to the front/rear/side, I vector3.lerp the whole container 1 unit in X or Z direction on keyDown. Problem The problem I have is that when the cube lands on the floor of the container, it almost doesn't move when the container is moving. Adding loads of friction doesn't do anything, although apparently there is a bit of friction since the cube is moving a bit.. My goal is 'unlimited friction', meaning that a cube on the floor shouldn't move at all, relative to the floor. I don't know how to achieve this, would be really nice if someone could give some hints! Thanks!