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Unlimited Detail Real-Time Rendering Technology Preview 2011

Discussion in 'General Discussion' started by IndieDude360, Aug 2, 2011.

  1. IndieDude360

    IndieDude360

    Joined:
    Oct 29, 2010
    Posts:
    105
  2. Micha-Stettler

    Micha-Stettler

    Joined:
    Jun 11, 2009
    Posts:
    167
    Funny that the Polygon Examples shown in that vid look much better than the Unlimited Detail Technology... :p
    They only show a static scene without proper lighting and without animation, but with a crappy framerate.
    I just wait for Realtime-Raytracing.
     
  3. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Signed :)
    ITs also mure more likely to happen soon in production usable form.

    Whats worse than the lacking light etc is that they also lack basics like collision and physics, they only have a nice looking rendering in a predefined camera fly through and claim it to look great while taking realtime footage as counterpart and then even game footage.
    They should stack it up against NVIDIAs GTX 500 series tesselation demo and then again claim to be more performant and detailed than the 2 Million polygons in front of their nose ;)
     
  4. Ben-Massey

    Ben-Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
    a.m.a.z.i.n.g.
     
  5. I am da bawss

    I am da bawss

    Joined:
    Jun 2, 2011
    Posts:
    2,574
    Are you kidding me? ANOTHER THREAD? MOD NEEDS TO START LOCKING / MERGING THESE UNLIMITED DETAILS THREADS TOGETHER!