Search Unity

  1. We are looking for feedback on the experimental Unity Safe Mode which is aiming to help you resolve compilation errors faster during project startup.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Unknown index format

Discussion in '2019.1 Beta' started by goran_okomotive, Feb 5, 2019.

  1. goran_okomotive

    goran_okomotive

    Joined:
    Apr 26, 2017
    Posts:
    31
    Hi there Unity community!

    I'm getting quite a lot of these errors when I try to create a build:
    Code (CSharp):
    1. Unknown index format
    2. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    3. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:130)
    6. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:926)
    7. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:798)
    8. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:367)
    9. System.Reflection.MonoMethod:InternalInvoke()
    10. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    11. System.Reflection.MethodBase:Invoke(Object, Object[])
    12. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:357)
    13. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:351)
    14. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:147)
    15. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:275)
    16. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:478)
    17. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:461)
    18. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:441)
    19. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:84)
    20. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    21. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    22. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:189)
    23. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:250)
    24. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    25. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    26.  
    27. [C:\buildslave\unity\build\Runtime/Graphics/Mesh/CompressedMesh.cpp line 489]
    28. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    I'm trying to build with 2019.1.0b2.
    Happens multiple times while its processing the single scenes.
    Any idea where to look?
    Has it something to do with compressed Meshes?

    Thanks for any hints!
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    2,069
    Could you please submit a bug report with a minimal reproduction project and reply in here with the issue ID?
     
  3. goran_okomotive

    goran_okomotive

    Joined:
    Apr 26, 2017
    Posts:
    31
    Just figured out that it only happens with console builds. I will try my luck in the specific platform forum, since this seams to be related to their platform.
     
unityunity