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uniVRM and ReadyPlayerMe both using GLTF : scripting assembly clash

Discussion in 'Scripting' started by kidsfab, Jun 18, 2022.

  1. kidsfab

    kidsfab

    Joined:
    Oct 16, 2018
    Posts:
    19
    Hello,
    I currently have a scripted importer error in the editor:

    Multiple scripted importers are targeting the extension 'gltf' and have all been rejected:

    Siccity.GLTFUtility.GLTFImporter (assembly: Siccity.GLTFUtility.Editor.dll), -->ReadyPlayerMe
    UniGLTF.GltfScriptedImporter (assembly: UniGLTF.Editor.dll) -->uniVRM

    as well as
    Siccity.GLTFUtility.GLBImporter (assembly: Siccity.GLTFUtility.Editor.dll), -->ReadyPlayerMe
    UniGLTF.GlbScriptedImporter (assembly: UniGLTF.Editor.dll) -->uniVRM

    UnityEditor.AssetImporters.ScriptedImporter:RegisterScriptedImporters () (at /Users/bokken/buildslave/unity/build/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:109)

    How can I fix that?
    Thank you for any help
     
    ARandomPufferfish and advaitalai like this.
  2. advaitalai

    advaitalai

    Joined:
    Oct 9, 2022
    Posts:
    1
    Did you fix this? I have the same issue
     
  3. yakkalajayaram

    yakkalajayaram

    Joined:
    Nov 17, 2020
    Posts:
    4
    facing the same issue.