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Mobile Universal Windows App Support

Discussion in '5.2 Beta' started by MrEsquire, Jul 2, 2015.

  1. MrEsquire

    MrEsquire

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    Does this mean Windows 10 support?
    Can you elaborate abit on this as not sure what it means?
    Thanks
     
  2. ortin

    ortin

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    Jan 13, 2013
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  3. MrEsquire

    MrEsquire

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    Thanks intresting link, "Run your app on a Windows 10 phone, a Windows 10 desktop, or Xbox"
    Do you know how one would test game on Xbox, is this a seperate package?
    Also I really hope we dont have all the issues with Splash Screens as with 8.1 versions..
     
  4. LennartJohansen

    LennartJohansen

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    It looks like there will be a windows 10 upgrade to Xbox One. Then you can test your sofware on the XBox
     
    MrEsquire likes this.
  5. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    As others noted, yes, this is Windows 10 universal apps.

    For XBOX: these apps will be able to run on XBOX once Microsoft actually releases Windows 10 for XBOX. Unfortunately, you'll have to ask Microsoft when they'll do it as we cannot speak on behalf of them.
     
  6. CBaekdorf

    CBaekdorf

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    Will Substances (Procedural Materials) be supported for (Universal Windows Platform) UWP apps?

    It was missing in (Windows Store Apps) WSA, but I am hoping it finally gets available for UWP.
     
  7. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    There's no news on that front, unfortunately.
     
  8. CBaekdorf

    CBaekdorf

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    Can we expect to see any of the DX12 related performance improvements in 5.2 when targeting Windows 10 UWP app?

    I can see that DX12 is on the roadmap for 5.3, will that bring more DX12 optimization to Windows 10 UWP apps?
     
    MrEsquire likes this.
  9. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    You can definitely expect that in 5.3. Since we actually aren't officially supporting DX12 on 5.2, I can't really promise anything: all the optimization work is going towards 5.3.
     
    jashan likes this.
  10. CBaekdorf

    CBaekdorf

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    thanks for the info
     
  11. CBaekdorf

    CBaekdorf

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    Linear Color Space problem

    When I change Color Space to Linear and build a Win10 Universal app, I get a black screen when running the app. It works fine in the editor and if I build a traditional Windows Standalone application.

    Is Linear Color Space expected to work in Win10 Universal apps, is it a bug or just my machine having a problem?

    PS: My test is done in a VM, so that could be the problem.
     
  12. Tautvydas-Zilys

    Tautvydas-Zilys

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    It is definitely expected to work, but on this platform it requires a GPU supporting at least Direct3D feature level 10.0 (virtually any desktop GPU manufactured after 2007). Could you try forcing it to run on the WARP driver? This would eliminate VM as a source of the problem (scroll to the bottom of this page for instructions):

    http://docs.unity3d.com/Manual/CommandLineArguments.html

    If it's still doesn't work, we'd love to get a repro project along with a bug report.
     
  13. CBaekdorf

    CBaekdorf

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    Same problem after adding appCallbacks.AddCommandLineArg("-force-driver-type-warp"); [added before InitializeD3DXAML].

    I get this in the debug output when the debugger is attached, (guess it the WARP driver):

    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: Microsoft Basic Render Driver (ID=0x8c)
    Vendor: Microsoft
    VRAM: 1023 MB

    Bug filed with sample project: (Case 710668) Black screen when using Linear Color Space in Windows 10 Universal app
     
  14. CBaekdorf

    CBaekdorf

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    I cannot build Unity 5.2 beta 5 games with target Windows 10 UWP on the release version of Windows 10 + Visual Studio 2015. A completely new blank Unity project generates a broken Visual Studio UWP app project.

    I get this warning: The referenced component 'Microsoft Visual C++ 14 AppLocal Runtime Package for Windows UAP' could not be found.

    (and 372 errors about stuff that is missing)

    Looks like a wrong reference?

    Is beta 5 intended to work with UWP and the release version of Windows 10 + VS2015?
     
  15. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    I suppose you have Visual Studio 2015 RTM installed?

    Current beta only supports Visual Studio 2015 RC - Microsoft changed generated solution format and some other stuff in RTM which broke us. We're working on fixing that in the next few betas, but since UWP support for VS RTM came out only 3 days ago, we didn't really have time to fix it yet.
     
  16. CBaekdorf

    CBaekdorf

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    Thanks, I will wait for a newer beta. And yes, I am on the RTM version.
     
  17. BrotenTechCorp

    BrotenTechCorp

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    UWP apps for Xbox One will not be available until the Xbox Dashboard preview releases move to Win10. As stated by Tautvydas Zilys.

    Anyone wishing to get a Xbox One preview build can PM me, I can invite to the preview program. Please include Xbox Live username so I can invite.

    Currently they have the Xbox 360 backwards compatibility support testing, sometime after this will be UWP/Win10. with Win10 on Xbox One intended for release in early 2016.
     
    Last edited: Aug 11, 2015
  18. BrotenTechCorp

    BrotenTechCorp

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    has the generated solution format from RC to RTM been fixed yet?
     
  19. zledas

    zledas

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    No, it is not fixed :( and Windows Store doesn't accept apps for release built with older Visual Studio...

    EDIT. But you can workaround it by replacing in *.csproj this:
    -----
    <ItemGroup>
    <!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
    <SDKReference Include="Microsoft.VCLibs.AppLocal, Version=14.0">
    <Name>Microsoft Visual C++ 14 AppLocal Runtime Package for Windows UAP</Name>
    </SDKReference>
    </ItemGroup>
    -----
    with this:
    -----
    <ItemGroup>
    <!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
    <Content Include="ApplicationInsights.config">
    <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <None Include="project.json" />
    </ItemGroup>
    -----
    and copying files
    ApplicationInsights.config
    project.json
    project.lock.json
    from empty VS 2015 windows universal project.
     
    Last edited: Aug 13, 2015
  20. BrotenTechCorp

    BrotenTechCorp

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    Hopefully this will get patched soon, annoying to edit projects each time you want to test a build.
     
    truefx001 and MrEsquire like this.
  21. CBaekdorf

    CBaekdorf

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    Apr 21, 2013
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    Any chance the Linear Color Space bug 710668 (previous mentioned is this thread) will be fixed before the release?

    I just did a quick test with a completely new project in the RC1 version and got the same black screen when switching the Linear Color Space. Last thing I heard regarding the bug was “Thank you for the details. We've been able to reproduce the issue. Now it is forwarded to developers for fixing. The fix will be available in future releases.”.

    So I was wondering if this future release is the 5.2 release or later?
     
  22. Alex-Lian

    Alex-Lian

    Guest

    Please stay to new threads instead of switching topics in thread. In any case, no, that bug isn't slated to make final. Though patch release is always possible.
     
  23. noethis

    noethis

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    Nov 11, 2013
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    Hi, I'm having issues with 5.2f1 and building to Win10 UAP as well. Is Unity planning on patching in support for VS2015 RTM or will we need to wait until the 5.2 release on September 8th?
     
    luckybrograms likes this.
  24. Alex-Lian

    Alex-Lian

    Guest

    Trying our best to even land it before Sept 8, but there's a possibility it may even have to slip to patch release afterwards.
     
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