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Feedback [Universal RP] Darker linear colorspace on Android

Discussion in 'Universal Render Pipeline' started by Davood_Kharmanzar, Oct 1, 2019.

  1. Davood_Kharmanzar

    Davood_Kharmanzar

    Joined:
    Sep 20, 2017
    Posts:
    411
    i'm using URP on 2020.1.0a5 with linear colorspace and Vulkan + glES 3.1 setup for android 5.1 or later ...
    but i have problem with colors ... everything is dark :[

    in Editor:
    Capture1.JPG

    in Sumulator: [or Real Phones or Emulators]
    Capture2.JPG

    how to fix that?
     
    Last edited: Oct 2, 2019
  2. BattleAngelAlita

    BattleAngelAlita

    Joined:
    Nov 20, 2016
    Posts:
    400
    Do you UGUI became darker?
     
  3. Davood_Kharmanzar

    Davood_Kharmanzar

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    Sep 20, 2017
    Posts:
    411
    everything is darker ... GUI, GameObjects, Videos ...
     
  4. BattleAngelAlita

    BattleAngelAlita

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    Nov 20, 2016
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    400
  5. Davood_Kharmanzar

    Davood_Kharmanzar

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    Sep 20, 2017
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    so, what is solution?
    i got this problem on everywhere!! in unity simulator, real phones [any brand with any android], any emulators :|
     
  6. BattleAngelAlita

    BattleAngelAlita

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    Nov 20, 2016
    Posts:
    400
  7. Davood_Kharmanzar

    Davood_Kharmanzar

    Joined:
    Sep 20, 2017
    Posts:
    411
    i checked my project settings ... the androidBlitType parameter was 0 ... but same problem :[

    Unity 2020.1.0a7

    Capture.JPG Capture1.JPG
     
    Last edited: Oct 2, 2019
  8. Davood_Kharmanzar

    Davood_Kharmanzar

    Joined:
    Sep 20, 2017
    Posts:
    411
    any fix?
    is this a bug?
     
  9. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    12,015
    Don't really use Linear on mobiles yet, it's not really worth it.
     
  10. Davood_Kharmanzar

    Davood_Kharmanzar

    Joined:
    Sep 20, 2017
    Posts:
    411
    never mind ... i'm going back to the Gamma with LDR setup :]
    and without using LUT ... target devices are Android 5.1 and up with glES 3.x only.

    Unity 2020.1.0a7 / URP 7.0.1 + IL2CPP
     
    Last edited: Oct 9, 2019