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Universal Render Pipeline project taking hours to compile

Discussion in 'Editor & General Support' started by manurocker95, Mar 15, 2022.

  1. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    210
    Hi! I started a new project in 2021.2.15f1 + latest URP core template, imported HQ Retro Farmhouse and Graphy assets and tried to compile the project just to see the performance of the demo scene. After literally 3 hours taking the 100% of the CPU and about 4GB of RAM I stopped the compilation because I couldn't spend that much time there.

    I have a 7700K (3.6GHz) in turbo mode and the project is located in a 500GB free 980 Pro (7000Mbs) so the CPU and space should not be an issue. I have 32GB of RAM, so it should not be a bottleneck either...

    Any idea about how to properly build a "big project" without dying in the attempt?
     

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