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Universal Render Pipeline lightmapping artifacts

Discussion in 'Universal Render Pipeline' started by AbelSierra, Feb 17, 2020.

  1. AbelSierra

    AbelSierra

    Joined:
    Jul 19, 2018
    Posts:
    19
    Hello,

    I changed a project for cardboard that all of the materials uses mobile diffuse shaders and baked lighting, no realtime lights at all. When I set the render pipeline from built-in to universal, upgrade all the materials to simple lit, light is much darker and the lightmap is a complete mess with shadows and lights in flat surfaces, and yes I generate the lightmap again. Is this a known issue? Is the lightmapping buggy in the URP? Or should I just check any option that I don't know to generate the lightmaps correctly?

    Thank you
     
  2. AbelSierra

    AbelSierra

    Joined:
    Jul 19, 2018
    Posts:
    19
    Anybody? I tried the Optix denoiser and the OpenImageDenoise, the first one works poorer, the result is full of artifacts, OpenImageDenoise works better but still with artifacts. I changed again to the built-in render pipeline and the result improved generating the lightmap BUT I realized that if I had an instance of the URP in the project even if I am using the built-in RP it still gets some artifacts which does not make any sense to me...

    I checked in 2019.3.0f1 and 2019.3.2f1 and the issue occurs in both versions. I am going to send a bug report.
     
  3. VRTracker

    VRTracker

    Joined:
    Jun 13, 2017
    Posts:
    2
    I have the issue and cannot figure out what to do to fix it :(
     
  4. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,225
    Can you please raise a bug so that it can be investigated?
     
  5. sweettoos40

    sweettoos40

    Joined:
    Apr 20, 2022
    Posts:
    1
    Try to change Linear to Gamma. In my case it's helped to get rid of artifacts, but made a picture even darker.
     

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