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Universal Pipeline Raytracing ETA ?

Discussion in 'Graphics Experimental Previews' started by hippocoder, Oct 18, 2019.

  1. hippocoder

    hippocoder

    Digital Ape Moderator

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    Think that train left a long time ago. What Unity is doing is just maintaining the two pipelines. So long as they do that, hardware will catch up to HDRP instead. This is what Unreal does every gen anyway.
     
    NotaNaN likes this.
  2. pachermann

    pachermann

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    newguy123 likes this.
  3. DevDunk

    DevDunk

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    Would be a great question for the blitz day friday
     
  4. pachermann

    pachermann

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    Unity gave the official "No" Already here in this thread.
     
  5. pachermann

    pachermann

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    This is perfectly fine, clear use cases are good for everyone
     
  6. DevDunk

    DevDunk

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    Thought maybe it would change since now even some phones have a bit of ray tracing hardware. No where near as fast as PC, but many also thought rtx would flop when it launched
     
    pachermann likes this.
  7. pachermann

    pachermann

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    I know i know... I would be the first to shout out... And hope for Unity to do it. Maybe you are right we need to ask them again :)
    My favorites are: RTX GI & Reflections for small but nice visual enhancements.
    Specially cool would it be in combination with stylized scenes but of course also for lowend visualization purposes.
     
    newguy123 likes this.