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UnityYAMLMerge Error - vector<bool> too long

Discussion in 'Formats & External Tools' started by Mahgo, Apr 22, 2021.

  1. Mahgo

    Mahgo

    Joined:
    Dec 4, 2014
    Posts:
    52
    I've been using the Unity YAML Merge tool for a while now, and today I've started getting the "vector<bool> too long" error message when trying to fix a scene merge conflict with this tool.
     
    xmarleauFFG and ShaharKarisi like this.
  2. jonathanStudioBando

    jonathanStudioBando

    Joined:
    May 13, 2021
    Posts:
    1
    I am also getting this on a scene file that I am trying to merge. Not sure what it means or why it is happening.
     
  3. BenWestcott

    BenWestcott

    Joined:
    Feb 15, 2021
    Posts:
    1
    I have also encountered this issue and haven't found a solution yet
     
  4. DanQuell

    DanQuell

    Joined:
    Apr 7, 2021
    Posts:
    1
    I am also seeing this error, it's meaning is not clear.
     
  5. virtualjay

    virtualjay

    Joined:
    Aug 4, 2020
    Posts:
    68
    Same here.
     
  6. Snaki94

    Snaki94

    Joined:
    Aug 30, 2019
    Posts:
    2
    ┑( ̄Д  ̄)┍
     

    Attached Files:

  7. Barry_007H

    Barry_007H

    Joined:
    Dec 15, 2019
    Posts:
    1
    Also seeing this problem. It is affecting our teams ability to effectively get any work merged together. A solution for this would be life-saving
     
  8. n_saikiran

    n_saikiran

    Joined:
    Sep 1, 2016
    Posts:
    20
  9. virtualjay

    virtualjay

    Joined:
    Aug 4, 2020
    Posts:
    68
    Nope. I followed Unity's lead and gave up. ;)
     
  10. Snaki94

    Snaki94

    Joined:
    Aug 30, 2019
    Posts:
    2
    Unfortunately no. When this occurs, I am forced to merge manually with a notepad or something
    similar.
     
  11. SepraB

    SepraB

    Joined:
    Sep 14, 2016
    Posts:
    6