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Question UnityXR and Vive Trackers

Discussion in 'XR Interaction Toolkit and Input' started by GoesTo11, Mar 24, 2021.

  1. GoesTo11

    GoesTo11

    Joined:
    Jul 22, 2014
    Posts:
    604
    Does anyone know how to setup the Vive Trackers with UnityXR? I tried adding an XRI Tracker action map and it has a binding for a vive tracker. I tried adding an XR Controller component and/or a tracked pose driver component to a tracker game component but it doesn't work. The tracker does not show up in the XR Interaction debugger. Thanks.
     
  2. GoesTo11

    GoesTo11

    Joined:
    Jul 22, 2014
    Posts:
    604
    If I run the following code I get 0

    Code (CSharp):
    1. var inputDevices = new List<InputDevice>();
    2. InputDevices.GetDevices(inputDevices)
    3. var DevicesCount = inputDevices.Count;
    4. Debug.Log(DevicesCount);