UnityWebRequest is meant as a replacement for WWW. According to UnityWebRequest Documentation; https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.SetRequestHeader.html "The user-agent and x-unity-version headers are automatically set by Unity and may not be set to custom values." This limits development options for our team. Historically, we populate 'user-agent' with a custom value. Is this limitation acceptable to the community in general? Any workarounds to recommend?