Our system downloads media files from S3 and plays them from the local file system. We generally use UnityWebRequest (previously WWW) to load the local files so that we can take advantage of the media-specific properties and features (audioClip, texture, etc.). This code seems to fail when loading files from indexedDB. We're experimenting with different options, but before we bang our heads against the wall too much--is this supposed to work, or do we need to convert to System.IO calls to access data in indexedDB? I can't seem to find any official guidance on this.