Search Unity

Question UnityWebRequest ConnectionError in 2021 LTS but not 2020 LTS, WebGL

Discussion in 'Scripting' started by aer0ace, Nov 9, 2022.

  1. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,513
    I'm running into a weird issue, where I call UnityWebRequest, and it succeeds in 2020 LTS, but not in 2021 LTS. This is on a WebGL build. In the Unity Editor, it works fine. I'm calling the exact same url under both versions. In 2021 LTS, I get result ConnectionError.

    The server is a .NET 6.0 console application.

    Anyone have any ideas where I can look into this more? Or is there a known issue with 2021 LTS WebGL builds?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,766
    Always the device / runtime / browser logs, obviously.

    Networking, UnityWebRequest, WWW, Postman, curl, WebAPI, etc:

    https://forum.unity.com/threads/using-unity-for-subscription-lists.1070663/#post-6910289

    https://forum.unity.com/threads/unity-web-request-acting-stupid.1096396/#post-7060150

    And setting up a proxy can be very helpful too, in order to compare traffic:

    https://support.unity.com/hc/en-us/articles/115002917683-Using-Charles-Proxy-with-Unity
     
  3. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,513
    Ah, I can always count on Kurt-Dekker's copy and paste response to be at the ready. If it weren't so helpful, I would otherwise find it annoying.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,766
    Thanks, I try. I am always amending my copy/pasta stuff, plus often it gets hand-modified as I post it for a particular answer.

    I am always open to suggestions for how to make it more useful, so don't be shy if you have ideas!
     
  5. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,513