At the moment, Unity supports (at least) three different approaches to AR: ARKit Plugin, for native low-level support for the latest ARKit features AR Foundation, which has its own ARKit XR and ARCore XR Plugins, but only supports sub-set of the ARKit Plugin at the moment (no image tracking, no world mapping) Vuforia I am wondering what the long-termin strategy of Unity is, especially with respect to AR Kit Plugin vs. AR Foundation. Will the low-level AR Kit Plugin be supported in the future, or will everything move to AR Foundation? As far as I can tell, the ARKit XR Plugin is different from the AR Kit Plugin. But I'm not 100% sure about this. Is it "safe" to develop an AR app based on the AR Kit Plugin now and transition to AR Foundation later?