Hey, some frustration is adding up here: Just WHY does Unity always do this? I animate the parent and the child gets transformations which eventually add up to something big. Or when you rotate an object on one axis the others get minimal rotations too and so on... There is just clearly something wrong about the transforms. I know of this issue since I started using Unity like 4 years ago. Why is nobody fixing this? This is making animating in Unity a total nightmare.