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Unity’s camera not following the headset

Discussion in 'VR' started by Ilkka-Kuusela, Sep 27, 2018.

  1. Ilkka-Kuusela

    Ilkka-Kuusela

    Joined:
    May 14, 2016
    Posts:
    5
    Hi!

    I’m running into a strange issue where the Unity camera isn’t following the headset. The scene is rendered from the headset’s point of view, but objects are culled based on the camera’s original position and fov.

    The camera’s position and rotation remain constant even when the headset is moving, and any objects parented to the camera remain stationary.

    This happens even if I create a new project, enable xr (openvr) and add some cubes to the default scene. Previously (perhaps on older Unity versions) I’ve been able to test my projects in vr just fine.

    My Unity version is 2018.1.6f1, I’m running the projects from editor.