Hey.... Can anyone tell me, on a computer that meets or exceeds all of the hardware requirements, latest drivers and running the latest version of Unity.... Is there a maximum recommended scene size, or perhaps number of assets that can be smoothly processed in play mode using Oculus Rift? I've been challenged to find the outer limits of Unity. I put together a scene with a full chemical plant. Roughly 2 dozen imported CAD models, all with dozens of individual meshes and all shaded. Everything loaded into Unity fine and I had the scene built and shaded in less than an hour. Gameplay with the Rift is extremely choppy and there are obvious FPS issue. The scene freezes and then catches up, tiles and is just very unpleasant to run. The file size of the scene is 475 KB. I'm sure there are ways I can optimize these models to make them smaller, but the point of this test was to basically find the breaking point. Now I need to determine if this is software or hardware related. Since the laptop more than meets the sys reqs, I'm thinking it's in Unity, and I may have FOUND my breaking point. Any ideas?