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Question Unity's Animation Rigging - Multi-Aim Constraint on Hips (main armature) is not impacting feet

Discussion in 'Animation Rigging' started by mrphilipjoel, Sep 12, 2021.

  1. mrphilipjoel

    mrphilipjoel

    Joined:
    Jul 6, 2019
    Posts:
    54
    I had this working for me before in a previous project, but I no longer have that project for reference.

    It is a VR Project I'm working on.

    I have Multi-Aim constraint to rotate the 'hips' of my rig.
    The 'hips' are the highest point in the rig hierarchy.
    But, I thought if I rotated the hips, the whole rig should rotate, but instead, I'm finding the 'feet' stuck to the ground as the hips rotate, and the 'legs' twist ridiculously.

    I even tried disabling my two-bone IK constraints on my legs, but weirdly, it still seems to use them when disabled.

    The only thing different in this project I can think of, is this rig has a toe bone, so my two-bone IK constraint on the legs isn't using the toe. Its only using, foot, lower leg, and upper leg.





     
    romangerms likes this.