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UnityPlayFullScreenVideo direct call from within Unity3D

Discussion in 'iOS and tvOS' started by mossyblog, Feb 16, 2016.

  1. mossyblog

    mossyblog

    Joined:
    Jun 29, 2013
    Posts:
    24
    Has Anyone successfully called UnityPlayFullScreenVideo via ObjectiveC within Unity3d and successfully got it to work. The main reason for doing this is i want the ability to load a vide full screen from within a device but not via the streaming assets folder.

    Looking at the Xcode project it appears that if i give it a URL that has :// i seem to be able to get around the requirement that the video be streamingAssets only, but was't sure if someone else has a solution to this problem or has lessons learned from NOT doing or from doing it?

    Care to share?