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UnityLinker.exe Error

Discussion in 'Windows' started by f-game, Nov 12, 2019.

  1. f-game

    f-game

    Joined:
    Oct 26, 2019
    Posts:
    10
    I am getting such an error when getting a 64 bit build. What can I do about it? I'm waiting for your help, thanks in advance.



    Win32Exception: ApplicationName='C:\Program Files\Unity\Hub\Editor\2018.4.12f1\Editor\Data\il2cpp\build/UnityLinker.exe', CommandLine='-out="C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -x="C:\Program Files\Unity\Hub\Editor\2018.4.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "C:\Users\muham\AppData\Local\Temp\tmp51d30851.tmp" -d "C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed" --include-unity-root-assembly="C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed" --rule-set=Conservative', CurrentDirectory='C:\Users\muham\OneDrive\Masaüstü\CR\Temp\StagingArea\assets\bin\Data\Managed', Native error= Upgrade required for requested operation.

    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <d2957de1c3fd4781a43d89572183136c>:0)
    System.Diagnostics.Process.Start () (at <d2957de1c3fd4781a43d89572183136c>:0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:324)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <67e4f96bbb8d486db6550813353bb5eb>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,644
    What version of windows are you running? Do you have Windows updates pending? That's a weird error!
     
    f-game likes this.
  3. f-game

    f-game

    Joined:
    Oct 26, 2019
    Posts:
    10
    I'm using windows 10.I do when all the updates come. I hope you can fix the problem because I need to get 64bit build and I am constantly experiencing this problem
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,644
    What do you mean by that? Are you able to run UnityLinker.exe on its own (without Unity)? What happens when you double click on that executable?
     
  5. f-game

    f-game

    Joined:
    Oct 26, 2019
    Posts:
    10
    komut penceresi birkaç saniyeliğine açılır ve kapanır. Çok hızlı olduğu için ekran görüntüsü almadım. Bunu telefonla yakalayabildim
     

    Attached Files:

  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,644
    But when you build from Unity, it fails to start the executable? Did you get any UAC prompts (like a screenshot below) when trying to run it locally?

    upload_2019-11-14_12-46-15.png
     
  7. f-game

    f-game

    Joined:
    Oct 26, 2019
    Posts:
    10
    hayır, sadece yönetici olarak koştuğumda buna rastladım