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UnityIAP for Facebook GameRoom

Discussion in 'Unity IAP' started by Brandon-BBstudio, May 25, 2018.

  1. Brandon-BBstudio

    Brandon-BBstudio

    Joined:
    Nov 13, 2017
    Posts:
    8
    Hi,

    When we call InitiatePurchase("some.product", "request_id.payload"), How do you think about using request_id to deliver payload to developer for Facebook canvas payment?

    According to the reference of request_id, I think it can be used like developer payload for google play store.

    https://developers.facebook.com/docs/payments/reference/paydialog#requestid

    We'd like to verify purchase using request_id.

    Thanks.
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    @Brandon-BBstudio. Sorry, I'm not quite clear on your ask. How do you plan to verify the purchase?