Search Unity

[Closed] UnityIAP error on PC standalone

Discussion in 'Unity IAP' started by JijiB, Sep 12, 2017.

Thread Status:
Not open for further replies.
  1. JijiB

    JijiB

    Joined:
    Apr 13, 2015
    Posts:
    5
    Clipboard01.png I tried to implement unity-iap in a test project in Unity 2017.2.0b11 (i also tried in 2017.1, same error), in the editor it works fine, when i export as a PC standalone i get the following error:

    I attached the debugger build here:

    Code (CSharp):
    1.  
    2. https://github.com/chizdamasii/Unity-related
    3. The file is test.zip
    4.  

    I think the error refers to not being implemented? As standalone versions are not supported?

    I also attached the entire project below
     

    Attached Files:

    Last edited: Sep 12, 2017
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    It compiled and ran for me on 2017.2.0b10. You didn't have a scene defined, I saved the default scene that you had. That's the only change I made. I'm building on Windows 10, and have Visual Studio 2015 installed.
     
  3. JijiB

    JijiB

    Joined:
    Apr 13, 2015
    Posts:
    5
    updated 1st post with the dev build
     
  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Ah, I too get the error when doing a Debug build. A Release build works OK for me. What store do you plan to target with a PC Standalone build?
     
  5. JijiB

    JijiB

    Joined:
    Apr 13, 2015
    Posts:
    5
    I was just testing the UnityIAP and i stumbled on this error.
     
  6. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Understood. The only store we currently support on PC Standalone is Facebook Gameroom.
     
Thread Status:
Not open for further replies.