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UnityGfxDeviceWorker - ExtractMaterialShaderBlobDesc - EXC_BAD_ACCESS

Discussion in 'iOS and tvOS' started by andyz, Apr 30, 2018.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,279
    I get the title error in xcode running on iOS. It could be from loading an asset with a shader blob that does not contain metal shader?
    Whatever it really should not crash so anyone aware of an issue here?
    (fine on android/standalone)
     
  2. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,279
    Last edited: May 3, 2018
  3. SamiSdd

    SamiSdd

    Joined:
    Mar 12, 2015
    Posts:
    11
    @andyz did you clear assetbundle cache after disabling metal?