I'm using uLiveWallpaper: https://assetstore.unity.com/packages/tools/integration/ulivewallpaper-pro-52477 to import preferences from android into unity. It creates the android project which builds fine in android studio. But, when I close android studio and try to update the unity project, I get the following error: Code (CSharp): UnityException: Package Name has not been set up correctly Please set the Package Name in the Player Settings. The value must follow the convention 'com.YourCompanyName.YourProductName' and can contain alphanumeric characters and underscore. Pacakge name variations tried (uppercase): (alphanumeric (underscores are stripped)): (lowercase): What am I doing wrong? The project builds fine in unity (without that update from the plugin).