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UnityException: Build Target "WebGL" not supported

Discussion in 'Getting Started' started by marcocod, Oct 24, 2021.

  1. marcocod

    marcocod

    Joined:
    Oct 24, 2021
    Posts:
    2
    I'm new with Unity and I'm trying to complete the tutorial of the LEGO microgame. The step is to build and publish the game, but when I click on button "Build and publish", after about 1 minute the waitbar disappears and I noticed that on bottom appears (in red) the message:

    UnityException: Build Target "WebGL" not supported

    I installed the version of Unity 2020.3.21f1 LTS and I added the module WebGL build support (that is also the only module I have with the documentation one).
    How can I solve this problem?
    I need to install some other module?
     
    Yu_Chen_Plume likes this.
  2. marcocod

    marcocod

    Joined:
    Oct 24, 2021
    Posts:
    2
    I tried to reboot the pc and it worked.
    Probably after installing the module you have to reboot the pc.
     
    OldSalt709, mimimimimi19 and Migs_f like this.
  3. JahaanP

    JahaanP

    Joined:
    Apr 11, 2020
    Posts:
    1
    I had the same problem, thanks marcocod
     
  4. World-of-Aldii

    World-of-Aldii

    Joined:
    Mar 4, 2022
    Posts:
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    this worked for me!
     
  5. artfrenzie5

    artfrenzie5

    Joined:
    Apr 15, 2021
    Posts:
    1
    Thanks for sharing. I've been having the same problem.
     
  6. rytirpetr12363

    rytirpetr12363

    Joined:
    Oct 20, 2021
    Posts:
    1
    Closing the project and in terminal writting "sudo apt-get upgrade" then "sudo apt-get update" and relaunching the project fixed the problem for me.
     
  7. authentic243

    authentic243

    Joined:
    Jan 24, 2023
    Posts:
    1
    Bonjour je suis nouveau sur unity et je suis entrain de finir mon didacticiel sur le FPS game et pour la parie publication je remarque une erreur

    UnityException : la cible de génération "WebGL" n'est pas prise en charge
     
  8. VeljkoCar10

    VeljkoCar10

    Joined:
    Jan 16, 2018
    Posts:
    1
    Try to turn off the project and open again it worked for me