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UnityEngine XR API's cannot connect more than two trackers

Discussion in 'AR/VR (XR) Discussion' started by unity_-HDYGHhvQlI5MQ, Feb 22, 2020.

  1. unity_-HDYGHhvQlI5MQ

    unity_-HDYGHhvQlI5MQ

    Joined:
    Jul 28, 2019
    Posts:
    1
    Hi,

    I am using three Vive Trackers (2018) along with SteamVR 2.0 basestations, and the UnityXR API. However, every single time I try to use any of the API's, either using
    Code (CSharp):
    1. InputTracking.GetNodeStates(_nodeStates);
    \
    or
    Code (CSharp):
    1. InputDevices.GetDevices(inputDevices);
    only two out of the three of them can only show up at a time. They each individually show up and work, though. And I have verified that all three trackers are working with SteamVR.

    If I could get any tips on how to debug this, or workarounds, it'd be very much appreciated!
    Thanks!