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UnityEngine with NetStandard target

Discussion in '2017.1 Beta' started by andyvig, Jun 6, 2017.

  1. andyvig

    andyvig

    Joined:
    Jun 6, 2017
    Posts:
    1
    Are there any plans to make UnityEngine (or a portion of it) NetStandard compatible? My team currently shares some code (ex. Vector3) between client and server, and we plan to move our services to .NetCore. The UnityEngine dependencies are problematic in that scenario.
    Moving all or part of UnityEngine to NetStandard would really improve client/server code sharing as .Net Core becomes a more common service target.
     
  2. bdovaz

    bdovaz

    Joined:
    Dec 10, 2011
    Posts:
    1,052
    I'm with this too.

    Unity needs to use System.Numerics.
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    https://forum.unity3d.com/threads/why-not-netstandard.458636/