Search Unity

`UnityEngine.Screen' does not contain a definition for `safeArea'

Discussion in 'Unity Build Automation' started by HaakonL, Dec 1, 2017.

  1. HaakonL

    HaakonL

    Joined:
    Mar 13, 2014
    Posts:
    123
    Yet another silly bug in the cloud build system. We're using 2017.2.p2 locally with latest xcode, but cloud build fails every time when trying to build with Screen.safeAre used in the code.

    I've tested using
    - Always Use Latest 2017.X
    - Always Use Latest 2017.3 BETA
    - Always Use Latest 2017.2

    ...they all fail.