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UnityEngine.Playables.FrameData.EvaluationType.Evaluate

Discussion in 'Timeline' started by Solovykh, Nov 2, 2018.

  1. Solovykh

    Solovykh

    Joined:
    Aug 28, 2017
    Posts:
    59
    Hey there,

    I'm wondering if the issue where UnityEngine.Playables.FrameData.EvaluationType.Evaluate doesn't evaluate to the correct correctly in edit mode has been resolved?

    The WWise unity integration C# timeline mentions that they've submitted this as a bug here:
    https://fogbugz.unity3d.com/default.asp?953109_kitf7pso0vmjm0m0

    If not, is there another way to tell if the user is scrubbing?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Yes, it's been resolved in 2018.2. It should report Playback when playing back in Editor now.
     
  3. Solovykh

    Solovykh

    Joined:
    Aug 28, 2017
    Posts:
    59
    Oh sweet,

    I was on 2019.1.9f1

    Thanks!