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UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete:

Discussion in 'Editor & General Support' started by Khyrid, Nov 24, 2012.

  1. Khyrid

    Khyrid

    Joined:
    Oct 8, 2010
    Posts:
    1,790
    SOLVED*** See bottom**
    I just installed 4.0 free and I get this yellow alert error:
    I'm not sure how to "Use GetTriangles".

    I also get:

    But I fixed that one.

    Solution:
    For "Mesh.SetTriangleStrip(int[], int)" change to "Mesh.SetTriangles(int[], int)"
    For "GameObject.active = true;" change to "GameObject.SetActive(true);"


    I tried that to begin with, but I suppose I typoed.
     
    Last edited: May 8, 2013
  2. Fab-London

    Fab-London

    Joined:
    Feb 6, 2013
    Posts:
    35
    I have the same issue, it will be nice to get an anser
     
  3. arcandio

    arcandio

    Joined:
    Aug 30, 2009
    Posts:
    89
    Same here. I tried fixing it but I just ended up breaking the whole deal both times.
     
  4. cmscluff

    cmscluff

    Joined:
    Apr 8, 2013
    Posts:
    1
    I've had the same problem here!

    I replaced with GameObject.SetActive(true); and received the error "An object reference is required to access non-static member `UnityEngine.GameObject.SetActive(bool)' "

    Then i replaced it with gameObject.SetActive (true); and now I am receiving no errors.



     
  5. Khyrid

    Khyrid

    Joined:
    Oct 8, 2010
    Posts:
    1,790
    Looks like I forgot to update this thread as solved, yet I still posted the solution that worked on my post.. weird.

    Anyway this is exactly what I use and no errors:

    targetGameObject.SetActive(true);
     
  6. ershin69

    ershin69

    Joined:
    Jul 3, 2013
    Posts:
    1
    How can this thread be solved?
    I'm having the same issue here and I don't know what do to.
    int curStripCount = combine.mesh.GetTriangleStrip(combine.subMeshIndex).Length;

    Edit: I just found the solution, use GetTriangles() instead.
     
  7. A_SHU

    A_SHU

    Joined:
    Dec 22, 2016
    Posts:
    1
    good!