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UnityEngine.LowLevel.PlayerLoop Documentation improvements

Discussion in 'Documentation' started by Serge_Billault, Nov 29, 2021.

  1. Serge_Billault

    Serge_Billault

    Joined:
    Aug 26, 2014
    Posts:
    190
    Last edited: Nov 29, 2021
  2. Serge_Billault

    Serge_Billault

    Joined:
    Aug 26, 2014
    Posts:
    190
    I have installed a custom loop into the Initialization subsystem of the UnityEngine.LowLevel.PlayerLoop and have been confirmed that indeed user custom loops under this subsystem are called every frame. Wether or not the Initialization subsystem name is misleading or the PlayerLoopSystem.loopConditionFunction of some native loops inside this subsystem make them execute only once for some of them is a mystery that Unity is not willing to lift.