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UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Discussion in 'Editor & General Support' started by akenaton, Jan 29, 2018.

  1. akenaton

    akenaton

    Joined:
    Oct 11, 2013
    Posts:
    9
    Hi,

    Since today i have this error :

    Code (CSharp):
    1. Build completed with a result of 'Failed'
    2. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    3.  
    4. UnityEditor.BuildPlayerWindow+BuildMethodException: 101 errors
    5.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
    6.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
    7. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    And i can do nothing ... Impossible to build, and i really dont know where this error come from, i search on internet but nothing founded.

    PS: The 101 error are all the same
    I use unity 2017.3 and windows 10 build for Window Standalone
     
  2. akenaton

    akenaton

    Joined:
    Oct 11, 2013
    Posts:
    9
    Anybody for help please ?
     
  3. akenaton

    akenaton

    Joined:
    Oct 11, 2013
    Posts:
    9
    Still anybody for helping ? ( I tryed on version 5.6 and i can build without any problem ) but not work on 2017.X
     
  4. UDN_fa49bd34-3c96-4c05-acf3-d507cec7e562

    UDN_fa49bd34-3c96-4c05-acf3-d507cec7e562

    Joined:
    Jun 5, 2017
    Posts:
    1
    Hey there,i am also getting the same error,can't find any solution.anyone to help...!
    Thankyou
     
  5. fametune

    fametune

    Joined:
    Oct 2, 2013
    Posts:
    3
    Same here, my editor even crashes on play, if i just wait or click something else, then i get this message
     
  6. Filinovo

    Filinovo

    Joined:
    May 10, 2018
    Posts:
    2
    I have the same problem, I'm not able to build.
     
  7. Adam_Starcaster

    Adam_Starcaster

    Joined:
    Dec 7, 2012
    Posts:
    37
    Same here yet again, Unity is slowing me down with these errors.
     
    junctionboss and JurateP like this.
  8. GamerPlaying

    GamerPlaying

    Joined:
    Nov 15, 2016
    Posts:
    1
    i did and worked for me was this : Go to packages reset manifest.jason by doing the copy and erase of everything inside brackets and let the brackets empty and after restore everything ; I dont know if i recomend though , because prefabs;
     
    Last edited: Aug 14, 2018
    sinemayacreative likes this.
  9. sinemayacreative

    sinemayacreative

    Joined:
    Oct 7, 2018
    Posts:
    2
    Hi, can you show how step by step..?

    Same problem and have no idea how to solve.. :(
     
  10. sinemayacreative

    sinemayacreative

    Joined:
    Oct 7, 2018
    Posts:
    2
    Hi did you get any clue how to fix..?

    Same here :(
     
  11. Leonardo168

    Leonardo168

    Joined:
    Jan 19, 2019
    Posts:
    1
    guys, these hapen to me because im trying to use a legacy animation in the animator controler
     
  12. StarBlazer

    StarBlazer

    Joined:
    Nov 19, 2015
    Posts:
    1
    This happened to me when I ticked 'Custom Gradle Template' in Publishing Settings when Ui'm building an App Bundle.
     
  13. BATTLEKOT

    BATTLEKOT

    Joined:
    Oct 2, 2016
    Posts:
    113
    same there, happened after update version of unity from 2018.3 to 2018.4...
     
  14. realgamingart

    realgamingart

    Joined:
    Apr 10, 2014
    Posts:
    11
    I am also not getting the solution and I do not know how to solve the problem ?

    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Please somebody help me
     
  15. zbagley

    zbagley

    Joined:
    May 23, 2019
    Posts:
    3
    Same problem with 2019.3.0a10 when using Android native library plugin
     
  16. raianedecassiasiqueira

    raianedecassiasiqueira

    Joined:
    Aug 22, 2019
    Posts:
    1
    Same problem with 2019.2.2f,

    Help!!! :(:(
     
    junctionboss likes this.
  17. Discart

    Discart

    Joined:
    Mar 1, 2016
    Posts:
    1
    I was building on a 4096x4096px terrain and got the same error. I couldn't even open my project. It turned out that the lighting and the shadow required too much memory. Solution: Edit (left up) -> Preferences -> GI Cache -> Clean Cache.
    But afterwardsI had to continue working on a smaller terrain.
     
    Marco_Bugo likes this.
  18. nyashafrank145

    nyashafrank145

    Joined:
    Sep 29, 2019
    Posts:
    4
    Has anyone found a solution?
     
    JavierBas likes this.
  19. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    409
  20. KReguieg

    KReguieg

    Joined:
    Oct 27, 2016
    Posts:
    1
    Hey fellow Devs,

    I think the most common case of this Build Error is that your hard disk is full.
    Especially when the build breaks between "Postprocessing Player" and "Copying files to final destination".

    At least that is what happened to me. My build was 2-3 GB big and I still had more than this amount of free space on my hard disk. But since the OS needs some free space as well to swap around files in the background, it blocks this amount of disk space.

    So long story short. Freeing some disk space made this build error go away for me. :)
     
  21. Brogetto

    Brogetto

    Joined:
    Jan 10, 2020
    Posts:
    1
    I just BOUGHT MapMagic for $75 and I downloaded it....when I press import, I get
    Failed to import package with error: Couldn't decompress package
    UnityEngine.GUIUtility.processEvent(Int32,IntPtr)

    I am a new user. I haven't got a response from Unity yet. I think they're taking advantage of me.
     
  22. dwilliams180

    dwilliams180

    Joined:
    Dec 12, 2019
    Posts:
    1
  23. unity_XNVVu7lT-nRkkQ

    unity_XNVVu7lT-nRkkQ

    Joined:
    Mar 20, 2020
    Posts:
    2
    Attempts to free up disk space
     
  24. armandoj800

    armandoj800

    Joined:
    Nov 21, 2016
    Posts:
    1
    I just got this error and nothing I can fix it UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  25. billel81

    billel81

    Joined:
    Mar 25, 2020
    Posts:
    1
    for me it's work

    i deleted the key store in my project and i was created a new one

    after i build my project it's work
     
  26. nicsure

    nicsure

    Joined:
    Apr 15, 2020
    Posts:
    2
    This is unfortunately not an option, as you always need to use the same key with Google Play
     
  27. superjewish

    superjewish

    Joined:
    Apr 26, 2020
    Posts:
    1
    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <455e94fe44aa49359a209950d8d8b123>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <455e94fe44aa49359a209950d8d8b123>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    i have the same problem guys i'm using Unity 2019
     
    FlightOfOne likes this.
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