Hello! From what I see in the official UnityCsReference git, it seems this has been deprecated since you guys started working on 2018.1. Why is that? I could not find any information about the reasons making you deprecate this texture subtarget... Qualcomm Snapdragons are still a thing, right? In the source code, the Obsolete message says we should use MobileTextureSubtarget.ETC instead. But this is less optimised for ATC-enabled devices, isn't it? Why would you ninja-deprecate something like this? Even Google does not know about it PS: We build our games in 4 different formats on Android: ATC, ASTC, PVRTC and DXT (no generic ETC package); we chose to do this to optimize textures rendering as much as we could... Is it really safe to replace ATC by ETC in our case?