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Question unitybuiltinshaders can be local?

Discussion in 'Addressables' started by jap3080, Aug 16, 2023.

  1. jap3080

    jap3080

    Joined:
    Aug 24, 2021
    Posts:
    1
    The version of Addressables being used is 1.19.19.

    There are three groups:

    • A local group called "A Group" containing some configuration files.
    • A local group called "B Group" containing the prefab (3D) of character 1.
    • A remote group called "C Group" containing the prefab (3D) of character 2.
    The goal is for the project to be able to use character 1 even when offline.

    The configuration files in A Group are read and contain the path to character 1. The Addressables.LoadAssetAsync method is used to try and load character 1 based on the configured path.

    However, a dependency load failed error occurs, with 'unitybuiltinshaders bundle' unable to be downloaded.

    It is unclear what is contained in unitybuiltinshaders (opening it in AssetStudio did not work). Also unclear how to make it local, so that character 1 can be loaded without internet.

    Is there a way to resolve this situation?
     
  2. magister_yoda_

    magister_yoda_

    Joined:
    Mar 27, 2016
    Posts:
    31
    Any update? I have the same question but still cannot solve this problem