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UnityAds crashes when EveryPlay is enabled ( Android )

Discussion in 'Unity Ads & User Acquisition' started by nitroSS, Feb 1, 2015.

  1. nitroSS

    nitroSS

    Joined:
    Aug 28, 2014
    Posts:
    19
  2. nitroSS

    nitroSS

    Joined:
    Aug 28, 2014
    Posts:
    19
    I noticed a dramatic increase in ram usage of about 200 mb when unityads is used ( Xcode, iPhone5 ) but there was no crashes at all.
    on Android( where the crashes happens) i am testing it on a Samsung Tab3 Lite. could that be it.
     
  3. Salazar

    Salazar

    Joined:
    Sep 2, 2013
    Posts:
    235
    Hello NitroSS,

    Did your app also crashes unity editor?

    Regards,
     
  4. nitroSS

    nitroSS

    Joined:
    Aug 28, 2014
    Posts:
    19
    Hey,

    no it doesn't crash on unity editor , and i cant test everyplay on unity editor

    Thanks
     
  5. unity-nikkolai

    unity-nikkolai

    Joined:
    Sep 18, 2014
    Posts:
    540
    Are you using the latest versions of Unity Ads and Everyplay? There was a conflict between the two packages a while back that has since been fixed in the latest version. This could be a potential cause.

    To confirm test conditions, this does not occur for you on iOS 8 with an iPhone 5. It only occurs on Android. What version of Android are you testing this with?

    It might also be helpful to see your implementation code. Feel free to start a private conversation with me.