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UnityAds conflict with Game Center

Discussion in 'Unity Ads & User Acquisition' started by jpv1234, Sep 16, 2015.

  1. jpv1234

    jpv1234

    Joined:
    Dec 5, 2014
    Posts:
    89
    There is a conflict with Unity Ads in 5.2. When using Social.LocalUser.Authenticate, Il2cpp crashes the game with a vm::Method::GetParamCount. error.

    The workaround is to disable Unity Ads from the Unity Services panel. I have not tried with the asset store package. Any ideas how to setup the one that comes with the Unity Editor and make it to work with GameCenter?
     
  2. texdata

    texdata

    Joined:
    May 23, 2013
    Posts:
    15
    same problem here with 5.2.1
     
  3. Akta

    Akta

    Joined:
    Oct 15, 2010
    Posts:
    119
    It's fixed in the latest patch: 5.2.1 p2
     
  4. Nickjd331

    Nickjd331

    Joined:
    Aug 22, 2014
    Posts:
    29
    I'm still seeing the crash in 5.2.1 p2
     
  5. Akta

    Akta

    Joined:
    Oct 15, 2010
    Posts:
    119
    You're actually right, I figured it out later that I was mistaken. So bug is still there, my workaround was to disable Unity Ads from the services tab and add the package from the Asset Store.