Hi, I have a game using UnityAds with placement "video" successfully by activating Ads from "Services" window, but I can't show a banner using UnityAds Banner: Advertisement.Banner.Show (bannerPlacement); My build target setting is for Android Platform, not iOS. I'm afraid this is the problem. I have tried importing "Monetization 3.0" UnityAds SDK after can not find Advertisement.Banner. But still, everything still looks the same just like before importing Monetization. I've tried to just : Advetisement.Show("bannerID"). The result in the test, it will show just like a video ad works; one full screen saying ads is working(without specifying what ad is shown). Then when i tried to "build and run" on my android phone there 's nothing there; the ads won't show up. So, I have questions: -how to include using UnityEngine.Monetization and have Advertisement.Banner on Android Platform Target? -I just wonder, should we import Monetization SDK or can we just use enabling UnityAds on the "Services" window to show the banner?