Search Unity

UnityAds 64 bit compliant?

Discussion in 'iOS and tvOS' started by tstpierre_nss, Feb 13, 2015.

  1. tstpierre_nss

    tstpierre_nss

    Joined:
    Jul 3, 2012
    Posts:
    118
    I'm using Prime31 and UnityAds as the only iOS native plugins and still on app start its dying on thread 1:

    AwakeFromLoadQueue::persistentManagerAwakeSingleObject()
    EXE_BAD_ACCESS (code=1, address=0x0)

    Shows splash screen and fails. I'm not sure where to begin looking at this point. Its been officially stated Primer31 were 64 bit ready and I've verified the release I have is past the release notes they list as 64 bit compliant.

    Am I assuming UnityAds is 64bit compliant? Is that not the case?
     
    Last edited: Feb 13, 2015
  2. tstpierre_nss

    tstpierre_nss

    Joined:
    Jul 3, 2012
    Posts:
    118
    Bumb. Would like an answer from Unity on whether latest UnityAds asset store package is 64 bit compliant please.
     
  3. Pix10

    Pix10

    Joined:
    Jul 21, 2012
    Posts:
    850
    Just a stretch, but I suspect you'd get a faster answer in the Unity Ads forum, which seems to be quite dev active.

    Maybe leave out the shoddy comment?
     
  4. tstpierre_nss

    tstpierre_nss

    Joined:
    Jul 3, 2012
    Posts:
    118
    Yea you're right, I've had numerous issues with the package itself, underlying Applifier implementation over time (before Unity even bought them), the numerous bugs in the web admin console, etc... but it was late and I was frustrated. So I should have left that out.

    Regardless, this is an iOS 64 bit question, but I'll reach out on that forum area as well.
     
  5. tstpierre_nss

    tstpierre_nss

    Joined:
    Jul 3, 2012
    Posts:
    118
    FYI - 4.6.2p2 contained the access violation fix I needed.
     
    Pix10 likes this.