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UNITY_DOTSRUNTIME_EXPERIMENTAL_FIXED_SIM

Discussion in 'Project Tiny' started by dallin_unity, Dec 11, 2020.

  1. dallin_unity

    dallin_unity

    Joined:
    Dec 18, 2019
    Posts:
    40
    Hi guys, in tiny racing, what is this (UNITY_DOTSRUNTIME_EXPERIMENTAL_FIXED_SIM) define? is there any document about this?
    upload_2020-12-11_13-44-51.png
    Thanks a lot for your help.
     
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    Hi
    It's used to make the simulation system group update with a fixed time step
    so that the physics system can behave as expected
    you should use it only when you have physics in the game
    or you want your systems in the simulation system group run in a fixed time step
    in other words, it makes the OnUpdate calls in your system behave like FixedUpdate in big Unity
     
    Seaqqull and dallin_unity like this.
  3. dallin_unity

    dallin_unity

    Joined:
    Dec 18, 2019
    Posts:
    40
    Thank you so much.