Hi all, I'm building a simple shader where I'm moving a texture on a line renderer, and I'm encountering a problem with unity_DeltaTime specifically - not sure if I'm using it wrong or not. What I'm doing right now is: _shaderTime = _Time.x % 1; float u = (i.uv.x + _shaderTime); Which is functional, but not ideal. Really, I'd like to do something like this: _shaderTime += unity_DeltaTime.x; _shaderTime = _shaderTime % 1; float u = (i.uv.x + _shaderTime); Which would get rid of the ever increasing time value (from what I understand from the docs online, this value continually increments). But unity_DeltaTime doesn't seem to change. _Time, _CosTime, and _SinTime all produce values that I've been able to use to achieve movement in my shader, but _unity_DeltaTime doesn't seem to work no matter what I do. Does it work in some way fundamentally different than what I expect, or is it just broken in some way? I'm on 2019.1.4f1 by the way.