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Unity5 Vuforia4 -Everything is flashing around my object when target detected - Caused by lightmaps

Discussion in 'Editor & General Support' started by BooBi, Mar 9, 2015.

  1. BooBi

    BooBi

    Joined:
    Jan 18, 2010
    Posts:
    534
    Hi,

    I'm having issues with Unity5 pro 32bit - Vuforia4.
    On android and IOS when I detect my target, the screen except the 3D objects displayed is flashing white (like a strobe).
    After few tests (using my main scene and a sandbox one), I discovered that the problem comes from the lightmaps. Without the lightmaps, no problem at all, when I add the lightmaps everything is flashing. Same problem with android and IOS.

    Here is my post on vuforia's forum: https://developer.vuforia.com/forum...-everything-flashing-around-my-object-when-ta

    And I've got an issue with lightmaps in Unity 5 (32-64bit) when used in Android and IOS:
    http://forum.unity3d.com/threads/un...-lightmaps-when-compressed-for-mobile.308533/

    Basically all I need to do is to display a lightmapped cube in augmented reality and I can't do it anymore as my lightmaps gets blotchy with compression and everything is flashing...

    I really need some help, this is a really urgent issue as the app for my client should have been submitted two days ago and everything else is done and ready to go...

    Thank you very much in advance for the help

    B.