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Unity5 Pro - Problem with Lightmaps when compressed for mobile

Discussion in 'Editor & General Support' started by BooBi, Mar 9, 2015.

  1. BooBi

    BooBi

    Joined:
    Jan 18, 2010
    Posts:
    534
    Hi,

    I've baked my lightmaps, and when I switch platform to android or IOS my lightmaps get blotchy and colored wierdly (cf screenshots). It seems to come from the compression as when I set them as truecolor, the problem disappear.

    But I can't stay in true color as I've got 17*2048 maps and it's for an augmented reality app so not possible.
    Lightmap_Compressed.jpg Lightmap_TrueColor.jpg

    I've read on a previous post to maybe untick the DirectX 11 from the pc platform, but it doesn't change anything.

    I could really use some help, as I need to upload my project today!

    Thanks a lot for the help,

    Boris
     
    Last edited: Mar 10, 2015
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